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Showing posts with label starsky and hutch games. Show all posts
Showing posts with label starsky and hutch games. Show all posts

Friday, May 29, 2009

Starsky & Hutch for Game Boy Advanced

I have just accidentally found a Game Boy Advanced version of Starsky & Hutch.
I decided to share it with you. It is completely free.
Click the image below to download it:

Saturday, May 23, 2009

Project64

Project64 is a Nintendo 64 emulator for Windows PCs. This emulator, which recreates the Nintendo 64 platform so that games can be played on Windows, is arguably the most stable and best working Nintendo 64 emulator out on the field.

Advantages of Project64:

  • Plays most N64 ROMs.
  • Great compatibility with today's devices.
  • Easy installation and use.
  • Powerful emulation engine.

Disadvantages of Project64:
None.

System Requirements
The requirements to be able to run Project64 (version 1.6) are:
  • Intel Pentium III, 800mhz or higher;
  • 128MB RAM or more
  • DirectX 7 compatible video card
These requirements are easy to meet for any modern computer. However, for smooth gameplay, one should opt for a computer with slightly higher specifications. Due to the nature of the development of version 1.7, these specifications are almost certain to rise with its release.

Cheat Codes
The current author of the Project 64 CHT file is Gent. Version 1.6 is formatted in AR/GC whereas v1.7 has taken a slightly different route into Xplorer64 formatting. v1.7 already has an AR/GC format produced and will be available shortly to beta testers and most likely with the next public binary release. The Co-founder, Mdkcheatz, of one of Project 64's main supporter's, Emucraze, has been given authorization from Gent to produce an advanced CHT support. He has made a simple guide to help those into understand the general gist of how cheat codes work.

Example
Above is a screenshot of an emulation (Super Mario 64). The entire scene has been rendered at a much higher resolution (1920x1080) than standard (320x240), and in a different aspect ratio (16:9 vs 4:3). There is a graphical glitch in the blue background at the top left. Sprites used for the interface (the word "TIME" for example), cannot be properly scaled to a different resolution, and are displayed incorrectly (black outline). Full-scene anti-aliasing can be used, as can be seen on the diagonal lines outlining Mario's hat.


Download
For more information on Project64 and to download it, please visit http://www.pj64-emu.com/

Note: If you are planning to install a beta version of Angry German Kid vs Jovi, you don't need to download Project64. It comes with the emulator and some N64 roms, including, but not limited to, San Francisco Rush 2049, Super Mario 64 and Mario Party 3. But, feel free to download it.

Thursday, May 21, 2009

Angry German Kid vs Jovi - BGM

Interested in the game? Here's the background music to it:

U.N. Owen was her? (Angry German Kid remix)

Wednesday, May 20, 2009

Portal: Prelude - correction

On our Portal: Prelude post the following text is shown:

(the video used to be on YouTube, but was deleted due to a violation of authoral rights)
This is not true. It wasn't removed. It was muted. The correction has been done on the page.

(the video used to be on YouTube, but was muted due to a violation of authoral rights by WMG)

Tuesday, May 19, 2009

Surprise Game: Angry German Kid vs Jovi

Watch this video before reading:

Surprise! It’s been long, hasn’t it? Anyway, we’re back, and with a brand new game: Angry German Kid vs Jovi. Its progress was pretty good, but has been lost since PC formation. Here’s a small explanation:

Help the Angry German Kid defeat Jovi before she takes over the world! Guide AGK and Mr. Game and Watch through several stages until you meet with Jovi herself!

What's in this version:
- 5 levels
- 1 boss

Expect this on our site and on YoYo Games soon. ;-)

Saturday, March 28, 2009

Our Toolbar

Behold our new Community Toolbar!

toolbar powered by Conduit


Among other features, this toolbar includes:

  • Quick access to all of our games
  • Quick search for more games of your interest
  • Interesting game-related blogs
  • View quickly recent posts in this blog
  • Our selection of gadgets that will provide you hours of entertainment
  • Quickly play our flash games with ease
  • View games not ready to reach the site yet
  • And more!

Yu can download the toolbar right now! Click the button below.

Monday, March 23, 2009

M.U.G.E.N.

(Mugen is a word of Japanese origin, meaning dream, fantasy (夢幻), or infinite (無限).)
M.U.G.E.N is a freeware 2D fighting game engine designed by Elecbyte, written in C with the Allegro library.

First released on July 17, 1999, M.U.G.E.N was initially created for MS-DOS. Development of the DOS version ceased when Elecbyte switched to the Linux platform in November 2001. For a time, Elecbyte had posted a request for donations on their site to legally obtain a Windows compiler to make a Windows version of M.U.G.E.N. However, the development group discontinued the project in 2003 and shut down their site. Later speculation pointed at leaks made public of a private Windows-based M.U.G.E.N beta that was provided to donators.

The engine uses 7 buttons for gameplay along with the directional keys, in order to accommodate six-button fighters, which use three punches, three kicks, and a taunt.[6] However, characters do not necessarily use all seven buttons, nor need to follow a traditional six- or four-button format. At most, two human players can control characters, with others controlled by the engine's AI; including a demo mode where the computer controls all characters. In addition, several gameplay modes are available via the main menu.

The main mode of play is Arcade mode, where a character fights random characters as in other fighter games. There are also three different kinds of team modes: Single, Simul, and Turns. A fourth mode, Tag, is listed in the EXE along with two related script controllers, but was never used. In team mode, either side can use any of the team modes. Single is identical to not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying from a set number usually from 2 to 4 different characters in a row. If set, the characters' starting life will be adjusted according the number of players on each side. If one side has two characters and the other has only one in one of the Team modes, the side with two characters will each have half their respective normal maximum life values. Pre-WinM.U.G.E.N versions of the engine could have this feature adjusted or disabled via the options screen or the config file, but due to the nature of the hack, the option has not yet been reactivated.

Team Co-op is similar to Simul, except both human players fight on the same side at the same time.

In Survival mode, there is an endless stream of opponents, fighting them either one by one or two in a simul match. The objective is to beat as many opponents as possible, with the game ending when the player's team is defeated. The player can choose to play alone or in Simul or Turns mode, though single player mode gives the highest life and life recovered at the end of each round won. Survival mode was last addition done to the engine. As such, it is not present in any of the DOS versions of M.U.G.E.N.

See also:

You can download M.U.G.E.N. for free by clicking on the following image:

Blog's new location

A lot of people, when they access our blog (shgames2.blogspot.com) see this message:

"The blog that was here is now in http://shgames.com.sapo.pt/pages/blog/index.html.
Do you wish to be redirected?
"

That is perfectly normal. We have a FTP server and we have posted our blog to this page. Perfectly normal.

You can still go to the previous page, but you will get that message.

Saturday, March 14, 2009

Monday, March 09, 2009

Ricochet Lost Worlds

Name: Ricochet Lost Worlds
Description: With its stunning visuals and sound effects, gripping soundtrack and compelling level design, Ricochet Lost Worlds could quite possibly be the most addictive game ever made. This remarkable breakout action game will entertain your whole family for hours on end! Throw into the mix a slew of innovative power-ups, a new "Ring Game" and a level editor where you can make your own levels and you have an unbeatable combination. You just have to download this brick-busting game... it's a blast!
Source: http://www.ricochetinfinity.com/
Download: http://starskyandhutch.freeforums.org/ricochet-lost-worlds-t55.html
Screenshots: http://www.ricochetinfinity.com/lostworlds_screens.php

Friday, February 20, 2009

Starsky and Hutch car game





Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.

In this game you're in the driving seat. It's Saturday Night and you're on your way to the club.

You're in the Starsky & Hutch car which will follow your mouse as you attempt to follow police cars, taxis and random pedestrians.

Starsky & Hutch demo version

This is the demo version of Starsky & Hutch. The demo features an intro movie and the first episode from the game's Story Mode, Fast Cars.

View the video of the demo:



Download it below:

Happy Carnival (plus updates!)

Hello and sorry I took so long to post.

This is basically the first post in here of 2009 - even though it is basically February.

A new update will be posted to the blog - apart from showing the latest games on SH Games, a wide selection of games we like will be shown.

Another update will be flash games on the site. If you'd want to submit a game, give us a comment and we'll put it here.

Thank you for reading and happy Carnival!

Monday, November 17, 2008

Portal: Prelude

Name: Portal: Prelude

Description:
Portal: Prelude, as its name states it, is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, but also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell...

Source:
http://www.portalprelude.com/
Download:


Before you install, please make sure you have the Steam Client installed along with Portal. Also make sure it has been launched at least once through Steam. All you need to do is to install Portal: Prelude to your "SourceMods" directory, inside of the "SteamApps" directory of Steam. Be sure to restart Steam after the installation. This will allow Steam to update your game list and include Portal: Prelude in it.

Requirements:

  • Steam
  • Portal
NOTE: Any PC that can run Portal should be able to run Portal: Prelude. However, to play the game with all visual effects on, the computer would have to be equipped with a high standard graphics card as Portal: Prelude is a bit more greedy than the original Portal. (mostly in the last levels)

Recommended configuration :

  • Processor: Intel Pentium 4 3000 MHz
  • Display Card: DirectX 9 compatible graphics card
  • Memory: 1024MB
  • Free Disk Space: 1.5 GB
  • Operating System: Microsoft Windows 2000/XP/Vista

Trailer:
The music is called Session, and is performed by Linkin Park.
You can find and buy it on their website : www.linkinpark.com.
(the trailer used to be in YouTube, but was muted due to a violation of authoral rights by WMG)
Other sources:
Note: like the original game, Portal Prelude also has an alternate menu:

Wednesday, October 29, 2008

Sonic Adventure DX

...



Can't put anything.

The forum doesn't have any information, it just tells you how to install.

Sorry.

In the meantime, here's how to install:

Click Here

Friday, October 17, 2008

Planet of the Cartmans 2

Name: Planet of the Cartmans 2
Story:


Cartman isn't dead! He is actually planning his revenge on the whole universe by transforming everyone into his slimy, dumb, fat and hateful self. In the sequel of the well-received fatass slaughtering game, you must guide Stan, Kenny and Wendy through 30 levels of mayhem and destruction which is inhabited by the same Cartmans that appeared in POC, plus many more deadly critters and new recruits to Cartman's ranks. Expect to see Cartmans with jetpacks, Snakoid Cartmans, Cartmans that wield big miniguns that can take a beating and many more brand new enemies that are as deadly, if not deadlier.
The game also feature different difficulty levels that should challenge every kind of player around, ranging from the platformer unexperimented to die-hard gamers that spend their whole days playing games. There's also different types of levels through the whole game and a brand new engine that allow for more obstacles and more varied level layouts. The new obstacles include underwater sections, moving platforms, and expect some puzzles to solve in your quest as well. This is one platformer that you won't want to miss!
This new version of the game solve various issues with the gameplay and solves a problem with the loading/saving problem near the end of the game.
In the South Park Gaming Archives' Awards show of 2005, this game won awards for Best Action Platformer, Best Cutscenes and Best South Park Game of All Time.
This game has been rated 4 stars by CNET.








Screenshots:




Musics:


Intro scene:

Starsky & Hutch Games

This blog was created to allow you to give comments for the games in Starsky & Hutch Games.

Please check out http://shgames.com.sapo.pt to view the latest links.